![]() To someone who started in 2016, reading back on these features sounds something of a dream, and takes me back to my days playing in the Hub of No Man’s Sky. The space also included a huge balcony to see your ship in the docking bay, to give a scaled representation of just how big your really is. These lounge spaces included a TV that can access the local market, the (now dead) in-game browser, and even a closet to deck out your character in all that sweet clothing you spent so much ISK on. In this devblog, CCP talked about the introduction of the Captain’s Quarters, a feature where players could exit their ship and walk around space stations in fully-fledged rooms. The Incarna expansion is now (rightly) looked down upon as riddled with problems, and this mirrors a lot of player sentiment now, post-Triglavian Invasion. After literal years of work, CCP Chiliad posted a devblog on February 2011, discussing the now infamous Incarna expansion. Today, I want to look at the history of the Captain’s Quarters, and by the end, I want you to decide… If CCP re-introduced this feature, is it enough for you? Is this good content? A Brief History of Captain’s QuartersĬaptain’s Quarters was a feature CCP first wanted to implement way back in 2006, although the tech to make this possible within EVE’s underlying engine proved more than difficult for them. These questions have caused huge speculation across the EVE sphere, but my biggest question: is this enough? Would this justify our recent 5$ price increase? So many questions stirred by a single sentence in a tweet. This caused quite a stir within the community – What could this mean, are CCP bringing Captain’s Quarters back? Is this the plan for this year’s Keynote at Fanfest? The tweet in question reads “All these NPCs just casually walking in stations…”, which was followed by a Scope video about the latest NPC lore events. Earlier this week, CCP Hilmar posted a tweet along with the latest EVE “news” teaser.
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